
I still think some of the rewards design could be improved. I’ve done a solid bit of exploring/side content between main missions without overdoing it. You want to drink up as much of the game as possible and you get some cool cosmetics along the way, but at the same time it's just as valid to just rush through the game in NG+ as there will be no side stops along the way. Not because you feel like you have to, but rather that you WANT to. AC Odyssey is probably the worst example for that as it's either do side quests or buy booster packs.īecause jedi survivor's combat and platforming is so much fun, you get a natural incentive to explore. Too many open world games force side content on you, often through the boring trope that if you just do main missions you will be severely underlevelled. Nothing feels mandatory so you can, if you like, just beeline the main story. Everything is literally optonal as the rewards are mostly cosmetics, skill points, perks or health/force boosts. I think it's great, and I'd like most open worlds to be designed this way. r/CoOpGaming - A community for co-op gamingĮxtremely lage hubs is maybe a better term, but you get the idea. r/xboxone - Xbox-specific subreddit for general Xbox news and discussion r/playstation, /r/PS4 & /r/PS5 - PlayStation-specific subreddits for general PlayStation news and discussion r/pcgaming - PC gaming-specific subreddit for general PC gaming news, discussion and gaming tech support r/nintendo - Nintendo-specific subreddit for general Nintendo news and discussion r/shouldibuythisgame - Find out what's worth getting. r/gamingsuggestions - Go here to help you find your next game to play r/gaming4gamers - Discussion, bar the Hivemind

Clearly define the purpose of your post.

